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AI Awareness

Alien AI uses four awareness states:

Idle → Alerted → Combat
          ↓         ↓
        Search ← lost sight
         Idle

Idle

The alien remains in place. It does not move toward the map center or use hidden player information.

Alerted

When another alien shares contact, the unit selects a reachable defensive position and sets cone Overwatch toward the last known contact.

When sight is lost, the unit advances toward the shared last-known cell, uses cover, and watches the search direction. Search duration is configurable on Alien Turn Controller.

Combat

Visible targets use the default combat evaluation:

  • Melee units path toward an adjacent attack cell
  • Ranged units score weapon distance, cover, high ground, and clear fire
  • AP may be reserved for an attack after movement
  • Units hunker when no valid engagement remains

AI visibility uses the same grid vision rules as the player.