AI Awareness¶
Alien AI uses four awareness states:
Idle¶
The alien remains in place. It does not move toward the map center or use hidden player information.
Alerted¶
When another alien shares contact, the unit selects a reachable defensive position and sets cone Overwatch toward the last known contact.
Search¶
When sight is lost, the unit advances toward the shared last-known cell, uses cover, and watches the search direction. Search duration is configurable on Alien Turn Controller.
Combat¶
Visible targets use the default combat evaluation:
- Melee units path toward an adjacent attack cell
- Ranged units score weapon distance, cover, high ground, and clear fire
- AP may be reserved for an attack after movement
- Units hunker when no valid engagement remains
AI visibility uses the same grid vision rules as the player.