Animation Setup¶
Open:
Tools > Pixit Games > Turn Based Engine > Animation > Configure Humanoid Controller
Animator contract¶
Parameters¶
- Floats:
MoveSpeed,CoverSide - Integer:
CoverType - Bools:
InCover,Aiming,Hunkered,Overwatch,Stunned - Triggers:
Shoot,CoverShoot,Melee,Throw,Reload,EnterOverwatch,Ability,EnterCover,ExitCover,Vault,Climb,Hit,Death
The controller checks that parameters exist before writing to them.
Animation events¶
Place UnitAnimationEventRelay on the same object as the Animator.
| Event | Purpose |
|---|---|
PixitActionImpact |
Muzzle flash, projectile release, grenade release, or melee contact |
PixitActionComplete |
Unlock gameplay at the real end of the action |
PixitLeftFootstep |
Left foot SFX/VFX |
PixitRightFootstep |
Right foot SFX/VFX |
When an event is missing, Unit Animation Profile timing values provide a fallback.
Root motion¶
Generated unit prefabs disable root motion. Tactical movement owns the unit position; use in-place locomotion clips.