Skip to content

Animation Setup

Open:

Tools > Pixit Games > Turn Based Engine > Animation > Configure Humanoid Controller

Animator contract

Parameters

  • Floats: MoveSpeed, CoverSide
  • Integer: CoverType
  • Bools: InCover, Aiming, Hunkered, Overwatch, Stunned
  • Triggers: Shoot, CoverShoot, Melee, Throw, Reload, EnterOverwatch, Ability, EnterCover, ExitCover, Vault, Climb, Hit, Death

The controller checks that parameters exist before writing to them.

Animation events

Place UnitAnimationEventRelay on the same object as the Animator.

Event Purpose
PixitActionImpact Muzzle flash, projectile release, grenade release, or melee contact
PixitActionComplete Unlock gameplay at the real end of the action
PixitLeftFootstep Left foot SFX/VFX
PixitRightFootstep Right foot SFX/VFX

When an event is missing, Unit Animation Profile timing values provide a fallback.

Root motion

Generated unit prefabs disable root motion. Tactical movement owns the unit position; use in-place locomotion clips.