Map Builder¶
Open:
Tools > Pixit Games > Turn Based Engine > Map Builder
Palette categories¶
| Category | Generated gameplay behavior |
|---|---|
| Ground | Tactical surface and collider |
| Half Cover | Blocks movement, provides half cover |
| Full Cover | Blocks movement and vision, provides full cover |
| Building | Full-height movement and vision obstacle |
| Upper Floor | Tactical surface on the active level |
| Stair | Surface plus traversal link |
| Decoration | Visual-only piece |
| Restricted Floor | Visible floor that blocks movement but not vision |
Use Fill Level N With Selected Floor to fill the active level. Existing surfaces are skipped and the full operation can be undone as one action.
Gameplay Tile Painting¶
Tile rules override physics-derived results.
| Rule | Movement | Vision / Fire |
|---|---|---|
| Walkable | Allowed | Clear |
| Restricted | Blocked | Clear |
| Vision Blocker | Blocked | Blocked |
Use Brush Size for large building footprints and Eraser to remove authored rules.
Stairs¶
Stairs create a traversal link from the active cell to a cell on a higher level. They are bidirectional by default. Enable One Way Traversal only for drops or special one-way movement.
The link start and destination must both resolve to valid walkable cells.
Bake¶
Bake Tactical Map stores:
- Dimensions, cell size, and level height
- Walkability and movement cost
- Cover and vision-blocking state
- Traversal links
Always rebake after changing cover, blockers, stairs, or grid dimensions.
Validation¶
The validation panel reports empty maps, duplicate cells, invalid links, and disconnected walkable regions.