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Map Builder

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Tools > Pixit Games > Turn Based Engine > Map Builder

Palette categories

Category Generated gameplay behavior
Ground Tactical surface and collider
Half Cover Blocks movement, provides half cover
Full Cover Blocks movement and vision, provides full cover
Building Full-height movement and vision obstacle
Upper Floor Tactical surface on the active level
Stair Surface plus traversal link
Decoration Visual-only piece
Restricted Floor Visible floor that blocks movement but not vision

Use Fill Level N With Selected Floor to fill the active level. Existing surfaces are skipped and the full operation can be undone as one action.

Gameplay Tile Painting

Tile rules override physics-derived results.

Rule Movement Vision / Fire
Walkable Allowed Clear
Restricted Blocked Clear
Vision Blocker Blocked Blocked

Use Brush Size for large building footprints and Eraser to remove authored rules.

Stairs

Stairs create a traversal link from the active cell to a cell on a higher level. They are bidirectional by default. Enable One Way Traversal only for drops or special one-way movement.

The link start and destination must both resolve to valid walkable cells.

Bake

Bake Tactical Map stores:

  • Dimensions, cell size, and level height
  • Walkability and movement cost
  • Cover and vision-blocking state
  • Traversal links

Always rebake after changing cover, blockers, stairs, or grid dimensions.

Validation

The validation panel reports empty maps, duplicate cells, invalid links, and disconnected walkable regions.