Troubleshooting¶
New cover is ignored¶
The assigned Map Data is stale. Click Use Scene Physics, verify placement, then Bake Tactical Map.
A unit is only a model¶
You placed a visual Character Prefab. Use Unit Creator to generate a complete unit prefab.
A unit does not occupy a grid cell¶
Ensure it starts over a valid walkable cell and that no other unit occupies the same coordinate.
Cannot return down stairs¶
Verify that One Way Traversal is disabled and rebake. Both traversal endpoints must be walkable.
Upper floor placement uses the old height¶
Baked Map Data is overriding TacticalGrid. Use Scene Physics, change Level Height, and rebake.
A grenade releases before or after the animation¶
Place PixitActionImpact on the release frame and PixitActionComplete near the clip end.
Animation Event reports duplicate functions¶
Attach events to the Animator object containing one UnitAnimationEventRelay. Do not place duplicate receiver methods on several MonoBehaviours.
Fog does not match a new blocker¶
Paint a Vision Blocker tile and bake the map. Restart Play Mode so fog tiles and environment mappings rebuild.
Shooting or range display hitches¶
Use the current range visualizer, which calculates reachable cells in one search. Avoid adding per-frame physics scans or generating new materials for every cell.