Installation¶
Requirements¶
- Unity 6 or a compatible recent Unity version
- Universal Render Pipeline recommended
- TextMeshPro / Unity UI
Import¶
- Back up or commit your project.
- Import the Asset Store package.
- Keep the
PixitTurnBaseEnginefolder structure intact. - Wait for Unity to compile the Runtime and Editor assemblies.
- Open
OperationSilentBeaconand enter Play Mode to verify the installation.
Important folders¶
| Folder | Purpose |
|---|---|
Runtime |
Asset-independent gameplay code |
Editor |
Level, map, unit, ability, and animation tools |
DemoData/Data |
ScriptableObject definitions |
DemoData/Models |
Demo models and animation content |
DemoData/Prefabs |
Visual and generated unit prefabs |
DemoData/UI |
Combat HUD and world HUD prefabs |
Levels |
Authored tactical scenes |
Do not drag visual prefabs in as gameplay units
A character prefab under CharacterPrefabs is only a model. Generate a complete tactical unit with the Unit Creator.
Optional demo generation¶
Run:
Tools > Pixit Games > Turn Based Engine > Create Silent Beacon Demo
This creates the demo combat data and scene connections used by the example mission.