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Installation

Requirements

  • Unity 6 or a compatible recent Unity version
  • Universal Render Pipeline recommended
  • TextMeshPro / Unity UI

Import

  1. Back up or commit your project.
  2. Import the Asset Store package.
  3. Keep the PixitTurnBaseEngine folder structure intact.
  4. Wait for Unity to compile the Runtime and Editor assemblies.
  5. Open OperationSilentBeacon and enter Play Mode to verify the installation.

Important folders

Folder Purpose
Runtime Asset-independent gameplay code
Editor Level, map, unit, ability, and animation tools
DemoData/Data ScriptableObject definitions
DemoData/Models Demo models and animation content
DemoData/Prefabs Visual and generated unit prefabs
DemoData/UI Combat HUD and world HUD prefabs
Levels Authored tactical scenes

Do not drag visual prefabs in as gameplay units

A character prefab under CharacterPrefabs is only a model. Generate a complete tactical unit with the Unit Creator.

Optional demo generation

Run:

Tools > Pixit Games > Turn Based Engine > Create Silent Beacon Demo

This creates the demo combat data and scene connections used by the example mission.