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Abilities & Effects

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Tools > Pixit Games > Turn Based Engine > Database > Ability Creator

Ability Definition

Abilities define presentation, targeting, cost, limits, and AI metadata:

  • ID, display name, description, and icon
  • Effect type and target type
  • AP cost, cooldown, and end-turn behavior
  • Maximum uses, range, and radius
  • Tags, AI weight, minimum AI targets, and friendly fire
  • Modular effect list

Modular effects

Effect Common uses
Damage Fixed damage, weapon scaling, aim/critical modifiers, armor piercing
Apply Status Stun and future tactical statuses
Armor Shred Permanent armor reduction

Combine effects to create variants without duplicating execution code. A grenade can deal damage and stun; a shot can scale weapon damage and shred armor.

Ability Loadout

Create an Ability Loadout and add abilities in the desired skill-bar order. Assign the loadout to a Unit Definition.

The combat HUD reads the actor's loadout dynamically and displays availability, cooldown, AP cost, and remaining uses.

Custom effects

Derive from AbilityEffectDefinition and implement your effect execution through the existing effect context. Keep reusable values in the effect asset rather than hard-coding character-specific logic.