Environment & Visuals¶
The setup builder creates the demo terrain and underwater atmosphere.
Generated environment¶
- Dune-shaped terrain with a generated sand layer.
- Rock, coral and infinite-food plant scattering.
- Shells, sea cucumbers, sea urchins and starfish.
- Bubble vents and water surface.
- Fish swim volume fitted to the world.
Visual polish¶
- Exponential-squared underwater fog.
- Procedural caustics cookie and animated light.
- Transparent additive light rays.
- Camera-local floating particles.
- Ambient and fill-light underwater color palette.
Generated visual data is stored in Generated/Visual. The builder always uses that folder and does not recreate duplicate files in the Generated root.
Rebuilding¶
Run Setup Demo Scene after changing builder-generated environment code. Source prefabs and non-empty ecosystem species entries are preserved, while generated scene objects are replaced.