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Environment & Visuals

The setup builder creates the demo terrain and underwater atmosphere.

Generated environment

  • Dune-shaped terrain with a generated sand layer.
  • Rock, coral and infinite-food plant scattering.
  • Shells, sea cucumbers, sea urchins and starfish.
  • Bubble vents and water surface.
  • Fish swim volume fitted to the world.

Visual polish

  • Exponential-squared underwater fog.
  • Procedural caustics cookie and animated light.
  • Transparent additive light rays.
  • Camera-local floating particles.
  • Ambient and fill-light underwater color palette.

Generated visual data is stored in Generated/Visual. The builder always uses that folder and does not recreate duplicate files in the Generated root.

Rebuilding

Run Setup Demo Scene after changing builder-generated environment code. Source prefabs and non-empty ecosystem species entries are preserved, while generated scene objects are replaced.