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Installation

Requirements

  • Unity 6 or newer.
  • Universal Render Pipeline for the included underwater shaders.
  • A project capable of running standard MonoBehaviour, ScriptableObject, particle and terrain systems.

Import

Import the complete Assets/PixitGames/UnderseaWorld folder. Do not import individual prefab files without their content dependencies.

The package is self-contained:

  • Fish, decoration and environment dependencies live in Content.
  • Runtime and editor code live in Scripts.
  • Package shaders live in Shaders.
  • Generated demo data is separated into Generated/Ecology and Generated/Visual.

After import, allow Unity to finish compiling scripts and shaders before opening the demo scene.

Demo scene

Open:

Assets/PixitGames/UnderseaWorld/AnimationShowcase.unity

Use the setup command only when the generated environment needs to be rebuilt:

Tools > Pixit Games > Undersea World > Setup Demo Scene

The command rebuilds generated scene objects. A non-empty EcosystemConfig_Demo species list is preserved.

Warning

Manual edits made directly under the generated environment hierarchy can be replaced by the setup command. Store reusable tuning in configuration assets and source prefabs.