Installation¶
Requirements¶
- Unity 6 or newer.
- Universal Render Pipeline for the included underwater shaders.
- A project capable of running standard
MonoBehaviour,ScriptableObject, particle and terrain systems.
Import¶
Import the complete Assets/PixitGames/UnderseaWorld folder. Do not import individual prefab files without their content dependencies.
The package is self-contained:
- Fish, decoration and environment dependencies live in
Content. - Runtime and editor code live in
Scripts. - Package shaders live in
Shaders. - Generated demo data is separated into
Generated/EcologyandGenerated/Visual.
After import, allow Unity to finish compiling scripts and shaders before opening the demo scene.
Demo scene¶
Open:
Assets/PixitGames/UnderseaWorld/AnimationShowcase.unity
Use the setup command only when the generated environment needs to be rebuilt:
Tools > Pixit Games > Undersea World > Setup Demo Scene
The command rebuilds generated scene objects. A non-empty EcosystemConfig_Demo species list is preserved.
Warning
Manual edits made directly under the generated environment hierarchy can be replaced by the setup command. Store reusable tuning in configuration assets and source prefabs.