Pirate Ships
Pirate ships should feel heavy. They should not snap to every small wave.
Recommended Setup
Use 8-12 float points:
- Bow left and right.
- Midship left and right.
- Stern left and right.
- Optional centerline support points.
Place points near the expected waterline, not at the bottom of the hull.
Starting Values
Rigidbody Mass: 500 - 2500
Buoyancy Strength: 2 - 6
Point Radius: 0.6 - 1.2
Max Point Force: 100 - 400
Water Drag: 0.8 - 1.5
Water Angular Drag: 1.5 - 4
Surface Normal Influence: 0.05 - 0.2
Height Smoothing: 0.15 - 0.35
Normal Smoothing: 0.25 - 0.6
Upright Stability: 1 - 3
Upright Damping: 1 - 3
Tuning Order
- Tune
Buoyancy Strengthuntil the ship rests at a good height. - Tune
Point Radiusso the ship does not flicker between floating and falling. - Increase
Water Angular Dragif roll is too fast. - Increase
Normal Smoothingif tilt is too sharp. - Lower
Surface Normal Influenceif the hull follows waves too aggressively.
Common Issues
| Symptom | Try |
|---|---|
| Ship launches upward | Lower Buoyancy Strength or Max Point Force. |
| Ship feels too stiff | Lower Upright Stability or Water Angular Drag. |
| Ship tilts too sharply | Increase Normal Smoothing. |
| Ship does not roll enough | Increase Surface Normal Influence or lower Water Angular Drag. |