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Blocks

Blocks are represented by BlockData assets and registered in WorldSettings.

Main Assets

Assets/PixitGames/BlockWorld/Scripts/BlockData.cs
Assets/PixitGames/BlockWorld/GeneratedBlocks
Assets/PixitGames/BlockWorld/Editor/BlockCreatorWindow.cs

Block Data

Field Purpose
ID Unique byte ID. 0 is air
Display Name Name shown by tools or UI
Icon Inventory icon
World Prefab Full-size prefab used by chunk mesh generation
Drop Prefab Prefab spawned when broken
Drop Self Whether the block drops itself
Drop Override Optional different block drop
Drop Amount Number of items dropped
Base Break Time Break time with no effective tool
Effective Tool Type Tool type that speeds this block up
Tool Speed Multiplier Break time multiplier when the effective tool is selected
Is Crafting Station Enables right-click crafting station interaction
Ore Settings Used when this block appears as an ore

Tool-Based Breaking

Breaking is not gated by a required tool. Instead:

finalBreakTime = baseBreakTime * toolSpeedMultiplier

This multiplier is applied only when the selected hotbar tool matches Effective Tool Type.

Example:

Block Base Break Time Effective Tool Type Tool Speed Multiplier
Tree Trunk 1.2 Axe 0.3
Rock 2.0 Pickaxe 0.3
Soil 0.8 Shovel 0.4

If the player does not have the matching tool selected, the block still breaks using Base Break Time.

Creating Blocks

Use:

Tools > Pixit Games > Block World > Block Creator

The creator can generate:

  • Block data
  • World prefab
  • Drop prefab
  • Materials
  • Optional recipe
  • Optional block registry entry

Important Rule

Always add generated blocks to:

WorldSettings.blocks

Unregistered block IDs cannot be resolved by chunk generation, inventory, recipes, drops, or placement.