Troubleshooting¶
Smart Rails Do Not Connect¶
Check these first:
- nodes are placed on a
4mgrid - X and Z positions are multiples of
4 - connection points are on the grid
- connection point forward directions face away from the node
- route transport mode is
Rail - connection point transport mode is
Rail - rail prefabs are assigned
Corners Are Offset¶
Corner placement depends on your rail prefab pivot and exit offset.
Check:
- straight rail length matches
Smart Rail Grid Size - small corner settings match the prefab size
Small Corner Exit Offsetmatches the corner pivot- left corner prefab is assigned when your asset set uses a separate left-turn mesh
Two Straight Nodes Do Not Need A Visual Loop¶
If you have two stops in a straight line, leave Loop disabled unless you want a separate return track.
Vehicles on non-loop routes automatically reverse direction at endpoints.
Vehicle Does Not Load Cargo¶
Check:
- the source node has cargo in inventory
- the vehicle has free capacity
- load mode is not
None Cargo To Loadcontains the cargo, or future stops request that cargoMax Load Amountis higher than the amount already carriedLoad Amount Per Cargois not too low
Vehicle Does Not Unload Cargo¶
Check:
- target node requests that cargo
Unload Cargo Wanted By Nodeis enabled, orCargo To Unloadcontains the cargo- unload percent is above
0 - target node has storage capacity
World UI Appears Too Large¶
World UI is intended for scene instances. Add it to placed scene objects and adjust scale, offset, and panel size from the component.
Plane Moves On The Ground¶
Check that:
- route transport mode is
Air - airport connection points use transport mode
Air - the route has an
Air Flight Heightabove0 - the vehicle route is assigned to the air route, not a rail or sea route