Cargo Network Pro
Build cargo networks for Unity: production nodes, storage hubs, trains, ships, planes, route rules, smart rail visuals, cargo trailers, world-space status UI, and delivery-driven settlement growth.
What It Does¶
Cargo Network Pro is a reusable logistics framework for Unity projects. It is designed for tycoon, strategy, city-building, train, trading, and transport games where cargo moves between places and unlocks new production chains.
The package is route-based. You place nodes in the scene, define what they request and produce, create routes between them, assign vehicles, and let the system handle loading, unloading, production, storage, and progression.
Production Chains
Nodes can request cargo, unlock stages, produce new cargo types, and expand storage as deliveries are completed.
Route Rules
Each stop can define what to load, how much to load, what to unload, and which cargo visual prefab to display.
Rail, Sea, Air
Use smart rail generation for trains, simple sea route lines for ports, and arced air route lines for airports.
Editor Workflow
The Cargo Network window helps create nodes, routes, and visuals without writing setup code.
Main Features¶
Recommended First Loop¶
- Create a mine that produces
Ore. - Create a factory that requests
Ore. - Add a stage to the factory that unlocks
Toolsproduction. - Create a town that requests
Tools. - Build a rail route between the nodes.
- Add a train with
CargoTransportAgent. - Press Play and watch requests, production, cargo visuals, and growth update.
Note
Cargo Network Pro is a system package, not a complete game template. It gives you the transport, storage, route, production, and visual building blocks for your own game.