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Cargo Network Pro

Build cargo networks for Unity: production nodes, storage hubs, trains, ships, planes, route rules, smart rail visuals, cargo trailers, world-space status UI, and delivery-driven settlement growth.

Mine
Factory
Town

What It Does

Cargo Network Pro is a reusable logistics framework for Unity projects. It is designed for tycoon, strategy, city-building, train, trading, and transport games where cargo moves between places and unlocks new production chains.

The package is route-based. You place nodes in the scene, define what they request and produce, create routes between them, assign vehicles, and let the system handle loading, unloading, production, storage, and progression.

Production Chains

Nodes can request cargo, unlock stages, produce new cargo types, and expand storage as deliveries are completed.

Route Rules

Each stop can define what to load, how much to load, what to unload, and which cargo visual prefab to display.

Rail, Sea, Air

Use smart rail generation for trains, simple sea route lines for ports, and arced air route lines for airports.

Editor Workflow

The Cargo Network window helps create nodes, routes, and visuals without writing setup code.

Main Features

Cargo Nodes Requests Production Stages Storage Nodes Route Load Rules Unload Percent Rules Smart Rails Cargo Visuals World UI Growth Scatter
  1. Create a mine that produces Ore.
  2. Create a factory that requests Ore.
  3. Add a stage to the factory that unlocks Tools production.
  4. Create a town that requests Tools.
  5. Build a rail route between the nodes.
  6. Add a train with CargoTransportAgent.
  7. Press Play and watch requests, production, cargo visuals, and growth update.

Note

Cargo Network Pro is a system package, not a complete game template. It gives you the transport, storage, route, production, and visual building blocks for your own game.