Water Settings¶
All visuals & waves come from this asset.
Waves¶
- waterLevel (float) — Sea level (keep plane at Y=0; move level here)
- layers[0..3] — amplitude, wavelength, speed, steepness, direction (XZ)
Colors & Depth¶
- shallowColor / deepColor
- depthMax — depth fade range
- fresnelPower — edge highlight amount
PBR Textures¶
| Setting field | Texture (import) | Shader property | Notes |
|---|---|---|---|
| baseColorTex | sRGB ON, Repeat | _BaseColorTex |
Color/detail tint |
| baseColorStrength | float | _BaseColorStrength |
0..2 (≈1.0) |
| normalTex | Normal Map, Repeat | _NormalTex |
Import as Normal |
| normalIntensity | float | _NormalIntensity |
0..2 (≈1.0–1.2) |
| roughnessTex | sRGB OFF, Repeat | _RoughnessTex |
R channel |
| roughnessStrength | float | _RoughnessStrength |
0..2 |
| aoTex | sRGB OFF, Repeat | _AOTex |
R channel |
| aoIntensity | float | _AOIntensity |
0..2 |
| emissiveTex | sRGB ON, Repeat | _EmissiveTex |
RGB |
| emissiveIntensity | float | _EmissiveIntensity |
0..4 |
| heightTex | sRGB OFF, Repeat | _HeightTex |
R |
| heightScale | float | _HeightScale |
0..0.1 (≈0.02) |
Recommended starts - BaseColorStrength 1.0 - NormalIntensity 1.1 - RoughnessStrength 1.0 - AOIntensity 1.0 - EmissiveIntensity 0.0–1.0 - HeightScale 0.02