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Water Settings

All visuals & waves come from this asset.

Waves

  • waterLevel (float) — Sea level (keep plane at Y=0; move level here)
  • layers[0..3] — amplitude, wavelength, speed, steepness, direction (XZ)

Colors & Depth

  • shallowColor / deepColor
  • depthMax — depth fade range
  • fresnelPower — edge highlight amount

PBR Textures

Setting field Texture (import) Shader property Notes
baseColorTex sRGB ON, Repeat _BaseColorTex Color/detail tint
baseColorStrength float _BaseColorStrength 0..2 (≈1.0)
normalTex Normal Map, Repeat _NormalTex Import as Normal
normalIntensity float _NormalIntensity 0..2 (≈1.0–1.2)
roughnessTex sRGB OFF, Repeat _RoughnessTex R channel
roughnessStrength float _RoughnessStrength 0..2
aoTex sRGB OFF, Repeat _AOTex R channel
aoIntensity float _AOIntensity 0..2
emissiveTex sRGB ON, Repeat _EmissiveTex RGB
emissiveIntensity float _EmissiveIntensity 0..4
heightTex sRGB OFF, Repeat _HeightTex R
heightScale float _HeightScale 0..0.1 (≈0.02)

Recommended starts - BaseColorStrength 1.0 - NormalIntensity 1.1 - RoughnessStrength 1.0 - AOIntensity 1.0 - EmissiveIntensity 0.0–1.0 - HeightScale 0.02