Troubleshooting
Settings change but look doesn’t
- Wrong Settings asset on WaterSurface vs Binder. Make sure both point to the SAME asset.
- Wrong shader on material. Must be
Pixit/WaterStylizedURP_Minimal.
- Use Debug/Print Material Mappings on Binder. If
_BaseColorTex etc. are False, your material's shader doesn't have those props.
Boat sits above/below water
- Do NOT move the plane in Y. Keep plane at 0; set
_WaterLevel via WaterSettings.
- Ensure CPU buoyancy uses the same WaterSettings (same asset).
Depth fade absent
- URP: Depth Texture and Opaque Texture should be enabled.