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Troubleshooting

Settings change but look doesn’t

  • Wrong Settings asset on WaterSurface vs Binder. Make sure both point to the SAME asset.
  • Wrong shader on material. Must be Pixit/WaterStylizedURP_Minimal.
  • Use Debug/Print Material Mappings on Binder. If _BaseColorTex etc. are False, your material's shader doesn't have those props.

Boat sits above/below water

  • Do NOT move the plane in Y. Keep plane at 0; set _WaterLevel via WaterSettings.
  • Ensure CPU buoyancy uses the same WaterSettings (same asset).

Depth fade absent

  • URP: Depth Texture and Opaque Texture should be enabled.