Shader Reference (Pixit/WaterStylizedURP_Minimal)¶
Required properties (Binder writes these)¶
- Colors/Depth
_ShallowColor(Color)_DeepColor(Color)_DepthMax(Float)_FresnelPower(Float)-
_WaterLevel(Float) -
Waves
_Wave1.._Wave4(float4: amp, wavelength, speed, steepness)-
_Dir1.._Dir4(float4: dir.x, dir.y, 0, 0) -
PBR
_BaseColorTex(2D),_BaseColorStrength(Float)_NormalTex(2D),_NormalIntensity(Float)_RoughnessTex(2D),_RoughnessStrength(Float)_AOTex(2D),_AOIntensity(Float)_EmissiveTex(2D),_EmissiveIntensity(Float)_HeightTex(2D),_HeightScale(Float)
Pipeline notes¶
- Vertex: world-space displacement from 4-layer waves.
- Fragment: depth fade, base color tint, AO darken, gloss-weighted Fresnel, emissive add, parallax-lite UV offset.