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Shader Reference (Pixit/WaterStylizedURP_Minimal)

Required properties (Binder writes these)

  • Colors/Depth
  • _ShallowColor (Color)
  • _DeepColor (Color)
  • _DepthMax (Float)
  • _FresnelPower (Float)
  • _WaterLevel (Float)

  • Waves

  • _Wave1.._Wave4 (float4: amp, wavelength, speed, steepness)
  • _Dir1.._Dir4 (float4: dir.x, dir.y, 0, 0)

  • PBR

  • _BaseColorTex (2D), _BaseColorStrength (Float)
  • _NormalTex (2D), _NormalIntensity (Float)
  • _RoughnessTex (2D), _RoughnessStrength (Float)
  • _AOTex (2D), _AOIntensity (Float)
  • _EmissiveTex (2D), _EmissiveIntensity (Float)
  • _HeightTex (2D), _HeightScale (Float)

Pipeline notes

  • Vertex: world-space displacement from 4-layer waves.
  • Fragment: depth fade, base color tint, AO darken, gloss-weighted Fresnel, emissive add, parallax-lite UV offset.