Setup¶
Requirements¶
- Unity 2021.3+ (URP)
- URP asset active; Depth/Opaque Texture enabled (for depth fade)
Quick Start¶
- Create a Plane (or your ocean mesh). Keep it at Y=0.
- Add WaterSurface component. It will auto-add WaterMaterialBinder.
- Create a WaterSettings asset and assign it on WaterSurface.
- Assign shader Pixit/WaterStylizedURP_Minimal to your water material.
- In WaterSettings, fill PBR textures. Binder writes them to the material.
If settings don’t affect the look, see Troubleshooting.