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Rings & Atmosphere

Rings

Choose a built‑in look or provide your own prefab.

Built‑in Types

  • Saturn — classic multi‑band.
  • Thin — narrow, elegant arc.
  • Wide — dramatic wide span.
  • Dusty — soft bands, higher noise.
  • Broken — interrupted bands for a gappy look.

Tips - Use Segments ≥ 256 for clean edges. - Adjust Tint alpha to avoid over‑bright results. - Tilt X and Rotate Y give natural asymmetry.

CustomFromObject

Assign a prefab or scene GameObject. It is instanced under _Ring and oriented with Tilt/Rotate. Use your own materials and shaders freely.

Atmosphere / Fog

A thin transparent shell drawn above the ocean. - Set Color (alpha) and Thickness. - Usually Transparent, ZWrite Off, render queue ~3000. - For volumetric feel, add fresnel/depth‑fade in your shader.