Parameters Reference¶
A complete reference to all sections and fields in the Planet Builder window.
Sphere¶
- Radius — base planet radius in world units.
- Face Resolution — vertices per edge per cube face (cube-sphere). Higher = smoother mesh.
- Seed — random source for continents, styles, and colors (used by Randomize).
Continents¶
- Coverage % — target land percentage over the sphere.
- Scale — noise scale (larger value → smaller, more frequent features).
- Coast Width — blending width around shoreline (softens edges).
- Height (×Radius) — displacement amplitude relative to the base radius.
Water & Colors¶
- Sea Level (×Radius) — ocean shell radius multiplier.
- Ocean Overlap (% radius) — pushes ocean slightly above land to hide shoreline gaps.
- Land/Water Color — base colors for default materials.
Geo Underwater¶
- Clamp To Sea Level — keeps base geometry under the water so underwater land never peeks through.
- Underwater Inset (% radius) — how far inside the ocean the base geo sits (Overlap should be greater than Inset).
Geo Style (Shape)¶
Silhouette transforms applied after continents:
- Classic — default FBM land forms (no extra parameters).
- Crystal — faceted ridges. Parameters:
- Cell Size, Jitter, Ridge Strength
- MesaTerraced — stepped plateaus. Parameters:
- Steps, Strength
- Cratered — circular bowls with a soft rim. Parameters:
- Crater Count, Min/Max Radius (×π), Depth, Rim Height
Land Surface (Geo Shader)¶
- Pattern Texture — optional triplanar pattern.
- Pattern Scale / Strength — mix intensity for the pattern into the land surface.
Atmosphere / Fog¶
- Add Atmosphere — toggles the shell.
- Color (with Alpha) — tint and opacity.
- Thickness (% radius) — shell thickness (drawn above the ocean).
Rings¶
- Add Ring — enable rings for the planet.
- Ring Type —
Saturn / Thin / Wide / Dusty / Broken / CustomFromObject. - Inner / Outer (× seaR) — inner/outer radius relative to sea-level radius.
- Segments — arc tessellation (higher = cleaner edge).
- Tint (alpha) — color and translucency.
- Tilt X / Rotate Y — ring orientation.
- CustomFromObject — assign a prefab/scene object to instantiate under
_Ring.
Output¶
- Name — root object name (
Planet_[Name]). - Add MeshCollider — adds a
MeshColliderto_Geo(optional).
Edit Selected (if present)¶
- If a
Planet_*root is selected in Hierarchy, Apply To Selected Root will update that planet in-place instead of creating a new one.
Actions¶
- Randomize Values — shuffles sane ranges (includes Geo Style & Rings).
- Generate Random — randomize + build in one click.
- Generate Planet — build with current values.
- Create Prefab — save the whole planet root to your project.
- Create Ring Prefab — save only the ring object.