Editing vs Generating
Generate a New Planet
- Open Pixit → Orbital Builder → Planet Builder.
- Set parameters (or press Randomize Values).
- Click Generate Planet to create a new
Planet_[Name] root.
Edit an Existing Planet (if supported by your build)
- Select a
Planet_* root in the Hierarchy.
- Enable Apply To Selected Root (or press the Apply button if present).
- Update your parameters and apply — the selected planet updates in-place.
Material Overrides
- All child layers (
_Geo, _Ocean, _Atmosphere, _Ring) are standard MeshRenderers; assign your own materials/shaders.
- Re-generating may reassign defaults. Apply custom materials after generation or save as a prefab.
- Recommended render queues:
- Ocean ~2990
- Atmosphere ~3000 (Transparent, ZWrite Off)
- Ring ~3010 (usually double-sided)
Prefab Workflow
- Click Create Prefab to save your planet.
- To share rings, select the planet and Create Ring Prefab to save just the
_Ring object.