Pixit Turn Based Engine has received an incredible response since its release, and we are deeply grateful to every developer building tactical games with it. The current version already provides multi-level grids, cover, fog of war, modular abilities, tactical AI, Overwatch, grenades, melee combat and editor-driven map creation.
Our next goal is not to force projects into a predefined campaign or objective structure. Instead, we want to expand the engine as a flexible tactical combat sandbox that developers can adapt to their own games.
We are currently exploring several major additions, including destructible cover, environmental hazards, advanced status effects, deeper AI behaviors, expanded traversal options and richer tactical previews.
Pixit Turn Based Engine has received an incredible response since its release, and we are deeply grateful to every developer building tactical games with it. The current version already provides multi-level grids, cover, fog of war, modular abilities, tactical AI, Overwatch, grenades, melee combat and editor-driven map creation.
Our next goal is not to force projects into a predefined campaign or objective structure. Instead, we want to expand the engine as a flexible tactical combat sandbox that developers can adapt to their own games.
We are currently exploring several major additions, including destructible cover, environmental hazards, advanced status effects, deeper AI behaviors, expanded traversal options and richer tactical previews.