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Welcome 👋

This documentation shows how to add a living ecosystem to your Unity project: terrain generation, plant growth, animal roles, editor seeding, and a live HUD.

Reading order

Purpose → Terrain → Flora → Fauna → Prefabs → Seeding → HUD

What you get

  • Roles: Herbivore, Predator, Pollinator, Neutral
  • Plant growth & seeding via GrowthAgent
  • Energy, hunger, reproduction, and post-eat linger windows
  • One-click seeding from the editor
  • Multi-camera HUD for monitoring

Overview