Welcome 👋¶
This documentation shows how to add a living ecosystem to your Unity project: terrain generation, plant growth, animal roles, editor seeding, and a live HUD.
Reading order
Purpose → Terrain → Flora → Fauna → Prefabs → Seeding → HUD
What you get¶
- Roles: Herbivore, Predator, Pollinator, Neutral
- Plant growth & seeding via
GrowthAgent - Energy, hunger, reproduction, and post-eat linger windows
- One-click seeding from the editor
- Multi-camera HUD for monitoring
