Tuning & Troubleshooting¶
World roller feels slow-motion¶
- Check
Time.timeScale(should be 1) - Reduce Rigidbody
dragandangularDrag - Increase torque ranges
Dice “barely rolls”¶
- Increase torque ranges (especially Y)
- Lower
angularDrag - Reduce friction on tray material
One die reports wrong result sometimes¶
- Add / increase confirm window (require top face stable for N frames)
- Make sure markers are correct (marker.up outward)
- Avoid reading result based only on
IsSleeping()without confirm
UI die teleports to center near the end¶
- Increase
returnToCenterStart(e.g., 0.6-0.8) - Increase
settleTimeslightly - If
stageExtentis huge, don’t keepsettleTimetiny