API Reference¶
This is a practical reference (not a novel).
Dice¶
Purpose: Holds face marker mapping and provides GetTopValue() and TryGetMarker(value).
Typical fields:
- MaxFaceValue (>= 2)
- marker list / dictionary
Typical methods:
- bool TryGetMarker(int value, out Transform marker)
- int GetTopValue()
PhysicsDiceRoller3D (World)¶
Purpose: Spawn + apply impulse/torque + wait until stable + read top face.
Typical call:
roller.Roll(dicePrefab, result => { ... });
Some implementations also offer:
roller.Roll(dicePrefab, outcome => { outcome.die; outcome.value; });
UIDiceRoller3D (UI)¶
Purpose: Instantiate die under a stage, animate (move-in, spin+drift), then settle to a desired value.
Typical call:
uiRoller.Roll(dicePrefab, desiredValue, result => { ... });
Key settings:
- stageExtent, spinTime, settleTime, spinDegreesPerSec
- returnToCenterStart, returnEase (reduces “teleport” feel)
DiceRollUIController (optional)¶
Purpose: Build rows + animate floating numbers into rows, with Sum/Highest + DC.
Typical call:
uiController.RollAll();