CardDealerManager
Tiny sample spawner to create cards at runtime for demos and tests.
Inspector
| Field |
Type |
Description |
| cardPrefabs |
GameObject[] |
Array of card prefabs to instantiate from. |
| cardHolder |
Transform |
Parent transform that will receive new cards (should be the CardHand). |
| cardCount |
int |
How many cards to auto‑spawn on Start. |
Public API
| Method |
Returns |
| DrawCard |
void |
Usage
// Attach this script to any GameObject outside the Canvas
// Assign: cardPrefabs[], and set cardHolder to your UI Hand object
// During play, call:
GetComponent<CardDealerManager>().DrawCard();